Hey everyone — it's Miguel Benavides.
Big news first: the Steam page is LIVE. After a review queue that tested my patience and my refresh key in equal measure, PIXELFALL is officially on Steam — wishlist-able and everything. I may have stared at it for a while.
This little corner of the internet came first, though, and it stays my favorite: a title you can destroy with your cursor, the actual DAW I composed the soundtrack in (open it, remix it, keep your mix — and as a Debussy fan, I tucked one of his pieces in there too, with some variations), and a bestiary that lovingly refuses to spoil its best secrets. I may have gotten carried away.
Here's the plan, plainly promised: the demo is free, right here, today. One zip, one double-click — no account, no Steam, no strings — and your save carries into the full game. When Early Access opens, it opens in parallel: here and on Steam, same day, same price. Buy wherever feels right — direct supports me the most, but honestly, I'm just happy you're here. And a wishlist today genuinely shapes launch day.
This is a passion project, made with love and care, and it's a world that will keep growing. If you meet a rough edge — or just want to tell me something — write to me. I read everything. And please be a little gentle: this is my first time doing all of it by myself.
See you in the world,
— Miguel
Windows is wary of games from new indie devs. One click, one time — watch the cursor do it:
Microsoft Defender SmartScreen prevented an unrecognized app from starting.
More infoApp: PixelFall Demo.exe
Publisher: Unknown publisher
that’s it. enjoy the world.
No “More info” on your popup? Rare, but fixable — the Unblock spell, animated:
Type of file: Compressed (zipped) Folder (.zip)
Attributes: Read-only Hidden
Or skip every dance at once — the free itch app installs and updates PIXELFALL with zero warnings, ever.
Why it happens: that’s Windows being wary of new indie devs, not the game. Every clean launch teaches it to trust us — the warning literally retires itself as more people play.
MEND THE HEART OF YOUR WORLD
Sixty seconds of the simulation doing what it does. Sound on — the suite is playing.
Sand falls. Water finds its level. Fire spreads. Lava cools into stone. A full cellular-automata simulation, all the way down — the world doesn't play an animation of physics, it is physics.
Cut a channel and the ocean follows you in. Tunnel a dune and the sand chases your pickaxe grain by grain. Every block you break obeys the same rules as the mountain it came from.
Meteor strikes crater the land. Swarm hunts ring the dusk sky. The Great Volcano wakes. Nights are darker, deeper, and worth surviving — tame a horse, raise crops, brew elixirs, build the base that outlasts it all.

One seed, one column of world: from the galaxy sky and its crystal islands, through thirteen parallax biomes, past bioluminescent caverns, down to the deep dark where the glitter caves sing. It's all one connected map.

Each world scatters the Amulets of the Heart among its Keepers — seven bosses with authored arenas, and not one of them falls to sword-swinging alone. The Deep Shark's water is its armor: drain the trench, or freeze it. The Sand Leviathan swims through powder: strand it on stone. Defeat them by reshaping the world itself.
THE HEART
THE CROWN
THE DROP
THE PEARL
THE SHIELD
THE FLAKE
THE SPORECollect them all, and mend the heart of your world.
Real captures, real physics — nothing staged that the game can't do live.
Straight from the game: draw something with real materials, hit ASSEMBLE, and it pops into the world below — where physics takes over. Stone stands. Sand pours. Water finds its level. Fire was never going to stay.
The suite's opening movement, composed note by note in our own tracker — with a little Debussy, Le Petit Berger, riding along as a guest piece. Don't just listen: open the actual DAW it was written in, scrub the piano rolls, tweak the tracks, drop your own notes onto the grid — and export what you make.
Runs right in your browser — the same chip-synth voices the game uses. Your edits are yours alone.
The demo is free — today, no strings. And when Early Access opens, it opens here and on Steam in parallel: same day, same price, your save carried along.
The living world up to the first Amulet ceremony. No Steam, no account, no internet needed — one zip, one double-click. Your save carries into the full game.
GET IT ON ITCH.IOsmoothest install: use the free itch app — zero Windows warnings, auto-updates included
DIRECT DOWNLOAD (.ZIP)~28 MB · Windows 10+
The full seven-Keeper world. Launches simultaneously right here (checkout by itch.io) and on Steam — buy on either; direct supports the dev most.
WISHLIST ON STEAMThe page is LIVE — wishlists genuinely move the needle. Thank you.
Say anything — a thought, a bug with your name on it, a screenshot of the hole you dug. The PIXELFALL Discord is where the world talks back, and I answer everything.
live from #dev-log — read freely, sign in with Discord to speak
Or write to me directly, human to human:
miguelbenav@gmail.com